Projects

Zelda: Twilight Princess HD

Description:

During the development of Zelda: Twilight Princes HD, I had the privilage to work with an incredibly talented and inspiring team of Game Artists. During my time on the project I Unwrapped 3D Character and Environment assets and created high resolution textures for them using a combination of photographic and hand painted texturing techniques. 

 

Role:

  • UV Mapper - (Character and Environment Assets)

  • Texture Artist - (Character and Environment Assets)

Description:

The Warlock of Firetop Mountain is a table top game book developed by Tin Man Games. During my time on the production my task was to create additional art work for the project as well as a collection of illustrated avatars for each character inside the game. 

 

Role:

  • Illustrator

The Warlock of Firetop Mountain

Appointment With F.E.A.R.

Description:

Appointment With F.E.A.R. is a Fighting Fantasy Game Book developed by Tin Man Games. During the development, I was asked to come on board to produce Comic Book styled illustrations, and to color already existing art work for the project.

 

Role:

  • Illustrator

  • Colourist

Rugby League LIVE 2

Description:

Developed by Big Ant Studios, Rugby League Live 2 was a video game based on Rugby League in Australia and Europe. I was responsible for modelling, UV mapping, texturing and compositing environment assets based on real world Stadium and prop references.

 

Role:

  • UV Mapper - (Environment Assets)

  • Texture Artist - (Environment Assets)

  • 3D Modeller - (Environment Assets)

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Description:

Speed Blazers was an arcade racing game for the IOS created by Fraktalvoid. My responsibilities during the development of Speed Blazers included modelling, UV unwrapping and texturing the character and environment assets for the game. 

 

Role:

  • UV Mapper - (Character and Environment Assets)

  • Texture Artist - (Character and Environment Assets)

  • 3D Modeller - (Character and Environment Assets)

Speed Blazers

Cradle

Description:

Cradle was a solo project I undertook as a major assessment at Victoria University. I was responsible for all elements incorporated into the game including, the games design, character and environment concept designs, character and environment sculpting and modelling, texturing, and lighting. 

Role:

  • UV Mapper - (Character and Environment Assets)

  • Texture Artist - (Character and Environment Assets)

  • 3D Modeller - (Character and Environment Assets)

  • Concept Artist - (Character and Environment Assets)

  • Level Designer

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LabSafe Simulator

Description:

LabSafe was a OHS Science Safety Game designed for University Chemistry students to test their knowledge and understanding of safety protocols within a simulated Lab environment. During the development of the LabSafe project, my tasks included modelling, UV Mapping and Texturing 3D Character and Environment assets.

 

Role:

  • 3D Modeller - (Character and Environment Assets)

  • UV Mapper - (Character and Environment Assets)

  • Texture Artist - (Character and Environment Assets)

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